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in reply to Lactose The Intolerant

We've have had and have been to a lot of parties. I don't think that the REAL animal parts would go over well with most people. If you want a tactile game search POKE IN THE EYE. It's really a prank game. The jist of it is that you bring a blindfolded person (victim) into a room with three helpers standing by in the room. The premise is that the victim will have to guess who they are or whatever you can make up that fits you party goers. The victim will have to "guess" who each of the people are by touching their face. You will guide the blindfolded victim's hand over helper #1 ears, cheeks, nose, chin, then left eye then right eye. Say the body part before they touch it. Do the same thing with helper #2. When you get to helper #3 You will guide the blindfolded victim's hand over helper #1 ears, cheeks, nose, chin, then left eye. When you get the the right eye, Helper #3 holds up some jello and you quickly push the victims fingers into they jello as you say right eye... Be creative.. I've seen some videos of this floating around and will try it this year.

You can cycle several party guests through the "guessing" as long as they keep quiet on the gag.
 
Tempt Your Fate 2.0

Me and my boyfriend are doing a mad scientist theme, so we changed the title from Tempt Your Fate to Randomized Double Blind Positive/Negative Response Experiment (or something like that).

There's a small twist on it though. In Tempt Your Fate, people kept playing to get the good responses. In this game, it's the opposite.

Basically, the game starts as normal. You put your hand in, pull out a piece of paper. It'll say either Positive or Negative on it, and they must consult either myself or my boyfriend.

If it's Positive, they get a cheap dollar store glow in the dark mini spider or skeleton. HOORAY!

If it's negative, they have to roll the dice. The Negative Responses are all numbered 2 - 12 to correlate with the dice.

IF the participant successfully completes the task, they get their name in a raffle to win the door prize, which will likely be a gift certificate to the mall, a halloween candle, lottery tickets, and something else to make it extra special.

A person who gets a Positive Response will NOT get their name in the raffle, although if they get jealous of this fact and don't want to chance doing a negative response, they can take a shot of a "Gangrene" like drink. (Bunch of nasty tasting alcohols mixed into one drink. We may name it toxic sludge.) They will then trade in their dinky dollar store token for their name in the raffle jar.

ALSO you can do as many negative responses as you want and get your name in the raffle as many times as you feel like. :)

I hope people are motivated to participate in our experiment! I'll let you guys know how it turns out..
 
I couldn't sleep last night--dang hurt leg was throbbing. So, as I tossed and turned and kept hubby from getting any rest, I planned!

I have been wanting another game for the Be WITCHY party and didn't want to duplicate what I will use at the Boo Bash because there is an overlapping of some people.

I love the Tempt your Fate, so decided to do a Witchy Witch or Good Witch, Bad Witch take of this game. It is the same principal. Since I will have a lot at the Be WITCHY that don't drink and there are junior witches there, I don't want to do the shots or alcohol thing. We will have Hooch's Witches Brew to drink though--and lots of it!!! LOL

I have printed name tags with my Be WITCHY name and a graphic ready at the door for everyone to put there name on since everyone doesn't know each other. This year I will also have a small number on each one.

Any way, I am going to add a crystal ball to the center of my food table. Sort of like a centerpiece. I have numerous ones throughout the house. I have a set of ear buds that I will leave around my neck as a prop to add credibility to my game. I will announce that our Witch Central will harken us throughout the night and let us know if we have been a good witch or a bad witch. I have a witch with a motion sensor and her eyes light up and she makes this obnoxious cackle when the lights go out. The one light that she is sensitive to is the overhead ones. I will tell everyone that witchy central has gone high tech this year and send me a direct link to her crystal ball via my ear bud. Periodically, I will flip the switch and let her cackle as I draw a number from the cauldron. Then I will receive the fate--good witch or bad witch from Witch Central. The number will tell what she has to do if she has been a bad witch. If she has been a good witch, she will be favored by drawing a prize from the big cauldron. These are all witch related items that I have picked up throughout the year--small figurine, witch candle, witch shoe, etc. All small inexpensive gifts many found new at thrift stores or GW. The bad witches will have to do an assortment of things like sing some of the funny Halloween songs or carols---Munsters, Addams family, Bad Moon Rising, I Put a Spell on You, etc. Or maybe dance to Thriller or Monster Mash.

It is still sort of rough, but I think we can have fun with it!

I also have two severed heads that are on the smallish side. They are made out of the soft rubbery material and operate on batteries and jiggle. We are going to play a pass the head while it is jiggling and each person has to add an ingredient by name to the witches spell (eye of newt, toe of....) as they pass it. Hopefully it will move quickly because this will be like musical chairs only everyone will remain in there seat. Whoever has the head when the music stops is out. The last one in wins a prize from the cauldron.

So, I guess I did have a productive night! I posted this in the Witches Tea thread, but thought some here might also be interested.
 
Hey Primrose,
I was just going through the thread so I can get more Halloween party ideas and I looked up the Werewolves game. It looks like so much fun. I ended up buying the Ultimate Edition because I read that it has added characters and it got solid reviews too. Thanks for the idea! I think this is going to be a great addition to our party!
 
This is my most favorite idea I have come across this year. I want to do a variation on this for a vampire/zombie party I am having. Are the two "fates" you mentioned the only ones you used? I would like to create a variety of fates that maybe include dares or prizes, and of course, a sacrifice! Was just wondering if you had other ideas...thnx!
 
forever29 here's my list of good and bad fates, I may have to use all of them and double up on some because there will be so many people. Have fun, hope this spurs on more ideas :)
Bad fates:
Song and dance/costumes:
Grass skirt, coconut bra and hula!
Mexican hat dance
Dance the Thriller:MJ glove and hat or red jacket-convince people to join you
YMCA –there are 5 cards each with one of the 5 ymca men with costume, either wait for all 5 to be chosen or each time a card is discovered they have to YMCA until the group is completed
Eat chocolate-covered insects / gummy insects
Pretty Pretty Princess wear a tiara and use your princess wand
Old lady: granny undies on any part of your body
Mommy and Daddy Dearest: Pick up a zombie baby and cradle it like your own. Try to quiet the screaming … uh “child”… We hear it likes to be sung lullabies.
Silent pantomime your favorite horror movie until guessed
Cats got your tongue: you may not talk for the next 2 minutes, or explain why to anyone
You are having a howling good time! Go over to the window and howl at the moon.
Take a shot then do the limbo
You are not feeling yourself: imitate a person at the party until they figure it out
Death becomes you: act out your most feared death, with feeling!
If you have already guessed the monster on your back, do your best impression of that monster for 20seconds. If you haven’t guessed the monster on your back, do your best impression of someone else who hasn’t, (do not tell them which monster it is, just do the impression in front of them to help them guess) *the monster-on-your-back game is just printed pictures of horror movie monsters/bad guys that i pin to everyones backs and they get to ask eachother yes or no questions to try to figure out who's on their back* this is nice cuz it lasts a while
Truth or Dare?
Cleptomaniac! Steal a part of someones costume off them without them knowing-bring it to jess for your prize, then go confess your sins and give the part of the costume back

Good fates:
Pick a prize from my stash (candy/little treats)
Lotto tickets
Opt out of a bad fate: keep this card until needed
Enter your name into the raffle for a big prize!

This game went over really well last year and I only had about 20 balloons with the fate cards inside. Looking forward to see what happens this time around!
 
Hi everyone, I'm brand new here! I was looking up ideas for a party the other day and ran across this thread, and it's been great, so I joined! I want to run something by you guys and see if you think it will work.

Basically hubby and I want to do a combination of the Killer "winking" game and the Tempt Your Fate game. In our case, we would have a cultist in our midst. If the cultist winks at you, instead of dying, you are instantly possessed and compelled to go to the cauldron to find out what the dark lord wants you to do - it might be a reward for being a good little cultist (door prize) or it might be a sacrifice (a "dare" type thing). Obviously the cultist might want to cover their tracks by going up to tempt fate too, and we'll probably mention that on their instruction card (plus that way they get to participate in the Tempt Your Fate thing). Once a person has completed their task or received their reward, they have to wear a (still trying to come up with something) to show their devotion. This helps the cultist know who they've already converted so they don't accidentally double up.


A few questions though:

1. How does this sound? Do you think it's a good way to combine both games and get everyone involved in "tempting their fate" rather than hoping people will just want to go up and do it?

2. How many people do you think we'd need to really make this fun? We got our invites out late this year so there were already a lot of people with plans. We're expecting probably between 10-20 people over the course of the night. Is that enough?

3. Is there a winner to the game? Obviously once you get down to the last two people, one of them knows the other is the cultist. Does that matter? What happens when all the people have been converted?

4. Is it a bad idea to have them wear something to show that they've been converted? Does it make it too easy to narrow down the cultist or anything like that? Maybe if we don't have many people, we should make it so that the cultist can "possess" people multiple times? It might be funny if the cultist wants to "have it in for" someone and keeps sending them back up.

Thanks everyone!
 
Ok so I promised I would post my final Bingo game for people who were interested in the Bingo format this year! Here is a list of my "tasks" for the cards- some I got from lists here, others I made up myself. I found a great Bingo Card generator here http://saksena.net/partygames/bingo/ This generator make as many cards as you want and randomizes the order of your boxes so everyone's card is different. I did a 4x4 Card and actually had 3 lists that were slightly different so some tasks won't be on all of the cards. Yay! Party is next weekend so glad I finally got this together! Enjoy your parties everyone!
Here are my tasks (not all tasks are one every Bingo card- that's why there are more than 16):
Trade costumes with someone and put on a parade
Win a round of rock-paper-scissors
Do a jello shot with 4 other people
Complete the poster quiz
Eat something off someone's plate (other than your spouse)
Take a sip of someone's drink (not your spouse)
Make a mixed drink for someone
Use charades to communicate instead of talking for 5 minutes
Win a game of C-L-R, Find a hidden eyeball
Complete a minute-to-win-it challenge (these will be in balloons for people to pop- I have 4 different challenges that required very little space and equipment- got them from the minute-to-win-it website)
Make an announcement begging everyone to vote for someone else’s costume in the costume contest
Interfere with someone's attempt to complete a minute-to-win-it challenge
Reenact your favorite 80’s movie scene
Take a picture with 2 other people
Do a shot of your choice
Make someone scream by scaring them
Jump into 3 pictures
Lose a round of rock-paper-scissors
Lip sync and play air guitar to a song of your choice
Win a costume contest prize
Lose a game of C-L-R
Fake your own death until someone notices you are dead
Steal part of another person’s costume without him/her knowing
 
Here are the rest of my tasks- sorry for the long post I hope this helps someone!

Tell a joke to everyone at the bar (at least one person has to laugh)
Try to convince 3 people to give you a kiss while taking a picture
Walk up to someone and take their drink without saying anything
Add food to someone’s plate when they aren’t looking
Convince someone else that they should wear a part of your costume
Get someone to give you a dollar- be creative
Scream when someone pops a balloon
Pretend your drink is poisoned
Steal part of another person’s costume without him/her knowing
Perform a magic trick
 
I'm surprised The Werewolves of Millers Hollow game hasn't been mentioned yet. It's the quintessential halloween game, and some of the most fun you can have. It's essentially a fleshed out Winking Murder game without the open ended play, and with everyone having set characters. It's incredibly cheap to buy (US, UK) giving everyone nice character cards and a rules booklet, but you can just write the characters on paper and play for free.

Basically everyone gathers in a circle. Every night one of the villagers is killed by the werewolves. They are then out of the game, and cannot participate in any discussion. During the day, the surviving villagers discuss who amongst themselves they believe might be werewolves. They decide on one person and kill them. Hopefully it's a werewolf, since the game is won by the villagers when all of the werewolves have been killed. Naturally the werewolves win when all other characters have been killed. Aside from villagers, who have no real power, there are special characters:

  • Seer - Each night she can look at a card of a player of her choice to find out their real identity. She must help the villagers without being found out by the werewolves (since if they're suspicious that s/he is a seer, they will target her)
  • Hunter - If The Hunter gets killed, either by the werewolves at night or by the villagers during the day, s/he has the power to retaliate by killing a player of his or her choice immediately.
  • Cupid - On the first night Cupid picks 2 players who he denotes as lovers. Those 2 players will fall madly in love with each other. If one of the lovers dies, the other, out of sadness, dies immediately. A Werewolf and a villager can also be in love. If they both survive, they win the game. Cupid may select himself as one of the 2 lovers.
  • The witch - She knows how to make up 2 extremely powerful potions: One healing potion, which can revive a player that has been killed by the werewolves. One poison potion which when used at night can kill a player. The witch must use each potion only once during the game. She can use her 2 potions on the same night if she wishes. In the morning following the use of her potions there could be 0, 1 or 2 dead. The witch may use her potion to her advantage and heal herself.
  • The Thief - Out of the characters NOT in play, two must be put aside. During the first night the Thief can swap his card against one of the 2 cards (face down) that were left out of the game after all the cards have been dealt out. He will play with his new identity for the rest of the game. If both cards are werewolf cards the thief must pick one up.
  • Little girl - During the night when the werewolves are selecting their victim, she is allowed to spy on them (by peeping). She must try not to get caught peeping by the werewolves as if they catch her they will undoubtedly kill her.
  • Captain - This card is given to one of the players, in addition to his or her character card. The captain is elected after having the majority of votes from other players. One cannot refuse the honour to be captain. From this moment on, a vote from the captain counts as two votes. If this player is killed, in his last breathe he chooses his successor.
You can pick and mix the cards as you want, introducing more and more characters as your group becomes familiar with the game (though it is best not to overdo the power players). The minimum configuration is: 2 Werewolves, 1 Seer, 5 Simple Villagers.

How to play

Firstly you must choose a games master. This person will not play the game, but will carry the story forward and make sure that the rules are followed. He or she will dish out one character card to each player face down. Players look at who or what they are, and place their card back down.

It's night time, the game master asks all players to close their eyes; the village is asleep.

First round only (in this order)
  • The game master calls on the Thief. The thief, if there is one, opens his or her eyes and wakes up. They take a look at the 2 cards put aside and switch characters if they want to before going back to sleep.
  • The game master calls on Cupid. If he is in play, Cupid wakes up and points to the two lovers, one of whom may be himself. The game master taps their shoulder to let them know that they are one of cupids lovers. Cupid goes to sleep. The game master calls on the lovers. They open their eyes, recognise each other and go back to sleep.

Every round (in this order)
  • The game master calls on the seer. S/he wakes up and selects a player s/he wants to know the identity of. The game master shows her the player’s card that she has selected. The Seer goes back to sleep.
  • The game master calls on the werewolves. They (and only they) raise their heads, open their eyes, recognize each other and silently select a victim. They can individually decide not to open their eyes and not to select a victim to reduce the chance of being spied on. If no werewolves open their eyes, they die of hunger and the villagers win. If a werewolf is selected as a victim by the other werewolves, hard luck, he dies! During this round the little girl can spy on the werewolves (by peeping) if she wishes. If she gets caught, she will be killed immediately instead of the selected victim. The werewolves go back to sleep.
  • The game master calls on the witch. The game master says: “The witch should wake up and I will show her the werewolves’ victim. Will she use her healing or poison potion?”. The game master shows the witch the werewolves’ victim. The witch doesn’t have to use her power in a specific round. If she uses a potion, she must show the game master her target with her thumb up for healing, or thumb down for poisoning. The game master will reveal to the village the effect of the witch the next morning.
It's daytime, the village wakes up. Everyone raises there heads and open their eyes. The game master shows all players which player was killed by the werewolves during the night. This player reveals his/her card, and is eliminated from the game. Whatever his/her character was, he will not be able to communicate with other players under any circumstances. If the player is the Hunter, he has the right to retaliate by killing another player of his choice instantly. If the player is one of the 2 lovers, the other lover commits suicide immediately.

The players, after much debating and arguing, must select one player that they want to eliminate when they vote. The villagers will attempt to find out the werewolves by voting for one of them to be eliminated. The werewolves must bluff and lie, to try to disguise their identity and appear as a villager. The seer and the little girl must help the villagers while being careful not to reveal their identity to the werewolves and risk being killed in the night. The lovers must protect one another. In the case of a draw, the captain’s vote selects the victim. Otherwise the players vote again (as well as the players that were voted for) to split the tie. The player selected by the majority of votes is eliminated. He reveals his or her character card and will not be able to communicate with other players under any circumstance.

It's night time, all living players go back to sleep. All eliminated player can look but must stay silent.
The round starts again from the "Every Round" list.

Victory Conditions

The Villagers win, as soon as the last werewolf is eliminated.
The werewolves win, as soon as the second last villager dies.
 
Until the last person dies, everyone is suspect, I would think... Obviously "the last one standing" is the murder, but then the game is over, no? Of course the killer can pretend! It's your game they can do what ever you tell them to do! -imho

:) Heather
 
I am having a party Saturday and I think I like the whole "Tempt Their Fate" idea I think I might try that. We will have alcohol so that be an awesome game to play lol...

There is always the costume contest. What would be the best one to go with who has the scariest costume?
 
Doing tempt of fate aswell, made my own drink called the "rage" based off of 28 days later and 28 weeks later film, since the zombies in the film have "rage".
1 part cinnamon after shock liquer
1 part rum 151
1 part mountain dew code red/ red amp energy drink
tall shot glass
Warning: this drink will make you rage but it is delicious taste like a candy atomic fireballs so its very halloweeny.
 
We're having a small party and if everyone dies won't the guests know the killer is the one who hasnt died yet? Can the killer pretend to die to throw everyone off?
Somebody suggested earlier that there be a "who done it" aspect to this game in which the remaining living guests have until the time of their demise to guess who the killer might be, and write it down on a paper with the time of the guess and put it in a bin. Then, if you have to call an end to the game before everybody has died, the person with the earliest correct guess of who the killer might be is the winner of the prize. I'm intending to do that with my version of the game too. :)

Let us know how your party goes and Welcome to the board btw! :)
 
This sounds fantastic! *stealing* thank you!

Doing tempt of fate aswell, made my own drink called the "rage" based off of 28 days later and 28 weeks later film, since the zombies in the film have "rage".
1 part cinnamon after shock liquer
1 part rum 151
1 part mountain dew code red/ red amp energy drink
tall shot glass
Warning: this drink will make you rage but it is delicious taste like a candy atomic fireballs so its very halloweeny.
 
We had the scream trigger the Tempt your fate game last year and it was never an issue getting people to participate! Worked out rather well because it got everyone's attention in the bar are of the party to watch, making them want to participate too. It wasn't like a 'one person at a time' kind of thing. just when the scream went off, people were just running over to the bar (where we kept the cauldron filled with the slips of paper) and let everyone who wanted to go that time have a crack at it. Really turned out quite well!!!
When you guys do a huge group run on the fate bucket, does everybody share the fate they got or do they keep it to themselves until they've done whatever their bad fate was? I don't know, maybe your game had only one bad fate that everybody would have to do, like drinking a shot or something? I'm asking because I'm intending to have several different bad fates that will make people do some crazy stuff, like stealing food off somebody else's plate or spending two minutes loudly admiring a fellow party guest, etc. I'm afraid that if I have a run on the fate bowl every so often, that everybody will share their fates with everybody else, and then when a person has to perform their bad fate, everybody will be expecting it, thereby taking all the humor out of it... I suppose I could just tell them not to share their fate until after they've performed it... What do you think?

Also, I LOVE the clothespin idea Jadeoracle!!! I have got to somehow incorporate that into my party, if not for the fate game, for something else, as it's such a funny idea!
 
Still trying to figure out all the ways people will have bad fates. I don't want them to all be the same as people will talk and it will take all the fun out of it. Is it just bad fate or is there some good fate suppose to be in the pot also?

Thought about doing the murder scene but I ain't that creative:D
 
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