Mo Cap
I think it's cool, but if you want my 2 cents, nothing beats a good animator behind the programing controls. Disney has experimented with many mo cap interfaces over the years, and even they say the same thing. You can have a figure with the most articulations, or realistic skin, or whatever. If it's animated poorly, it still sucks. Even with mo cap, there is usually a "cleanup" process to fix glitches or refine a movement. A good animator with a program that lets you "clean up" movements after an initial "rough in", is still the best way to animate in my opinion.
Bill Ehrsam.