I just bought a couple of these myself! Looks like exactly what I need for my walk-through!If you are going to use Arduino for more precise control, I have had much luck with the Catalex Module.
The seller offers a small discount if you buy 5 of them, making them just under $6 with free shipping.
This is the audio module I am using in the FourBanger project, so if you download the main zip package, you will find the Arduino source code I use to call the major functions of the module via serial control. I also threw together some info (manual, .Net test app, Arduino code) into a zip and dropped it HERE.
It sounds like you have some fun projects going on!
Thanks, Mike
Super simple. Your wav or mp3 files go onto a microSD card. 5vdc to the player, GND to pins 1-8 will trigger the respective sound file or it can be controlled via serial with a microcontroller. You will need some type of amplifier or powered speaker. There's lots of really cheap amplifiers on ebay.Thanks J-Man. I'm not sure how to install it or what to install it into. I'm sure I can handle the Sound Board from Replica Props but I really like the price of this one.
j-man, I just ordered a few of these to (hopefully) hook up to an arduino. You seem fairly tech savvy. I on the other hand am not. My plan is once a beam is broken (most likely a pir) , the arduino will turn on a relay that goes to an electrical outlet (That part I have already done), which gives juice to a pneumatic solenoid. At the about the same time as power goes to the relay/solenoid, I would like the audio to switch from crickets/wind/owls etc. to a different sounds like perhaps a roar. Hopefully you can help me. I'm not sure exactly how to control this thing with an arduino. Thank youSuper simple. Your wav or mp3 files go onto a microSD card. 5vdc to the player, GND to pins 1-8 will trigger the respective sound file or it can be controlled via serial with a microcontroller. You will need some type of amplifier or powered speaker. There's lots of really cheap amplifiers on ebay.
This player won't do an ambient loop, but by configuring your Arduino coding, you could get it to act similar. By knowing the length (time) of your ambient sound file, have the Arduino send a 500ms pulse to trigger that file every time it ends. In other words, if your ambient file is 1 minute long, and your ambient file is #1 on the microSD card, send a 500ms pulse to pin 1 of the player every 61 seconds. When your prop gets triggered, have the Arduino send a 500ms pulse to pin 2 of the player (your roar file will be #2 on the SD card). When your "roar" file is over, send a 500ms pulse to pin 1 again to restart your ambient file. All pins on the player are active low, meaning they need GND to activate, not positive voltage. You can also control the player via serial commands from the Arduino but that gets a little more complicated in the coding.j-man, I just ordered a few of these to (hopefully) hook up to an arduino. You seem fairly tech savvy. I on the other hand am not. My plan is once a beam is broken (most likely a pir) , the arduino will turn on a relay that goes to an electrical outlet (That part I have already done), which gives juice to a pneumatic solenoid. At the about the same time as power goes to the relay/solenoid, I would like the audio to switch from crickets/wind/owls etc. to a different sounds like perhaps a roar. Hopefully you can help me. I'm not sure exactly how to control this thing with an arduino. Thank you