Joined
·
188 Posts
Ok folks, I guess I need to get off my hind end and post a thread on one of my builds this year. I'm going to attempt to make as close to park accurate Ezra as possible. I got a jump start but so far nothing has been done that can't be seen by the current photos I'll post in a bit.
This first post is my long winded background on the idea and goals for the project so bear with me.
In short I am going to try and create as close to an exact replica as possible of Ezra. Now, you will see later that the other 2 ghosts are going to be departures from Phineas and Gus. As our yard is a college town and I'm an OS Alum we like to tie into the sports aspect. Thus the Pac-12 stones, Grim Beaver mascot etc. Ezra will be exact, the other 2 will be departures to bridge the HM with the other theme.
Phineas is kind of big and hulking so he is going to be a football player. Gus is short-thus he is going to be a baseball catcher in a squat position and instead of the ball/chain he will have a catchers mitt with the ball in his hand. This will tie in the HM and sports team concepts. On paper it sounds muddled but I think it will work and be a bit different.
Now, there are some excellent renditions of the HH prop that folks have already done using wiper and dear motors. www.phantasmechanics.com/harryhitch/Phantasmechanics "Harry the Hitcher" has been a great inspiration on this project and was going to be my model. Let me be clear this is a great prop, I'm not trying to relieve myself on it or other similar builds. However, after a trip to DW recently I decided I want to try and improve the design.
Most hitchhiking or swaying ghosts use a parallel link system run by a rotating motor. Almost all builds use this solution and honestly it is a great one. It's strong, reliable and inexpensive. With proper lighting and staging the frame and links can be made to go away visually. However, the bar and external frame still bugs me and since this is an outdoor prop I can't control the light 100% of the time. Secondly, the movement is not quite right. Now this is an EXTREME nitpick on my part as 99.9% of people will never be able to tell. However, "I" know its there and half the fun of a home haunt is building a better mousetrap.
Time to reverse engineer the prop and see if I can figure out how they made this guy 40 years ago.
Research:
Step one was finding some video of the prop and watch it for hours. The following is a 15 sec.video that captures the current animation as of 2014. www.youtube.com/watch?v=yW_1Th2SV5Q(I find this makes a really cool screen saver.)
I noticed a few things.
1. There are only 3 basic movements to the prop. Ezra has a body lean/tilt, rotating head and moving arm. DL saved a few bucks as Phineas does not move his head, and Gus does not move his arm! Only Ezra has all 3. I never picked this up until I studied the video.
2. The arm does not go back and forth but has a jerky back, back, forward, forward movement so its NOT a continuous rotational motor. The humerus is static and at an ~ 45 degree angle. The lower arm moves in a 180 degree movement. SERVO!!
3. The heads are also a single axis back/forth motion that also screams Servo. Ezra is standard X axis back/forth. Gus is a Z angle. Phineas' head does not move.
So. That leaves the lean. How in the heck did they animate the lean with a very skinny body and no external framework? Especially, how did they do this 40 years ago???
That's where 10K of the budget from this prop kicks in. I took a vaca...uh-hem, "Research" trip to Florida and noticed something. THE GHOSTS ARE ON ELEVATED BOXES!!
4 more trips through back to back and I think I know how they did this.
-It appears the body is a rigid frame from the ghost's left foot through the body. It's on a pivot at the base of the left foot and can be animated below the ghost. The ghost's right leg is just hinged and will move by gravity.
So fast forward to a couple of weeks ago and I have welded up my frame.
CONT...
This first post is my long winded background on the idea and goals for the project so bear with me.
In short I am going to try and create as close to an exact replica as possible of Ezra. Now, you will see later that the other 2 ghosts are going to be departures from Phineas and Gus. As our yard is a college town and I'm an OS Alum we like to tie into the sports aspect. Thus the Pac-12 stones, Grim Beaver mascot etc. Ezra will be exact, the other 2 will be departures to bridge the HM with the other theme.
Phineas is kind of big and hulking so he is going to be a football player. Gus is short-thus he is going to be a baseball catcher in a squat position and instead of the ball/chain he will have a catchers mitt with the ball in his hand. This will tie in the HM and sports team concepts. On paper it sounds muddled but I think it will work and be a bit different.
Now, there are some excellent renditions of the HH prop that folks have already done using wiper and dear motors. www.phantasmechanics.com/harryhitch/Phantasmechanics "Harry the Hitcher" has been a great inspiration on this project and was going to be my model. Let me be clear this is a great prop, I'm not trying to relieve myself on it or other similar builds. However, after a trip to DW recently I decided I want to try and improve the design.
Most hitchhiking or swaying ghosts use a parallel link system run by a rotating motor. Almost all builds use this solution and honestly it is a great one. It's strong, reliable and inexpensive. With proper lighting and staging the frame and links can be made to go away visually. However, the bar and external frame still bugs me and since this is an outdoor prop I can't control the light 100% of the time. Secondly, the movement is not quite right. Now this is an EXTREME nitpick on my part as 99.9% of people will never be able to tell. However, "I" know its there and half the fun of a home haunt is building a better mousetrap.
Time to reverse engineer the prop and see if I can figure out how they made this guy 40 years ago.
Research:
Step one was finding some video of the prop and watch it for hours. The following is a 15 sec.video that captures the current animation as of 2014. www.youtube.com/watch?v=yW_1Th2SV5Q(I find this makes a really cool screen saver.)
I noticed a few things.
1. There are only 3 basic movements to the prop. Ezra has a body lean/tilt, rotating head and moving arm. DL saved a few bucks as Phineas does not move his head, and Gus does not move his arm! Only Ezra has all 3. I never picked this up until I studied the video.
2. The arm does not go back and forth but has a jerky back, back, forward, forward movement so its NOT a continuous rotational motor. The humerus is static and at an ~ 45 degree angle. The lower arm moves in a 180 degree movement. SERVO!!
3. The heads are also a single axis back/forth motion that also screams Servo. Ezra is standard X axis back/forth. Gus is a Z angle. Phineas' head does not move.
So. That leaves the lean. How in the heck did they animate the lean with a very skinny body and no external framework? Especially, how did they do this 40 years ago???
That's where 10K of the budget from this prop kicks in. I took a vaca...uh-hem, "Research" trip to Florida and noticed something. THE GHOSTS ARE ON ELEVATED BOXES!!
4 more trips through back to back and I think I know how they did this.
-It appears the body is a rigid frame from the ghost's left foot through the body. It's on a pivot at the base of the left foot and can be animated below the ghost. The ghost's right leg is just hinged and will move by gravity.
So fast forward to a couple of weeks ago and I have welded up my frame.
CONT...