I have a couple of cheap sound-activated props that require a decent sound level to activate.
Any suggestions on alternate activation methods so they don't just hang there doing nothing?
Thx!...
Tomac
Thread: Alternate Sound Activation?
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Ghost
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- Nov 2009
- Location
- Caldwell, Idaho
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Alternate Sound Activation? –
10-28-2010,12:49 PM
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10-28-2010,12:54 PM
Will anyone be around? (other than TOTS) ?
In our haunt.... actors bang on walls or whatever is around. This is so that the next room knows that someone is coming. You could do that.
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Ghost
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- Nov 2009
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- Caldwell, Idaho
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10-28-2010,12:58 PM
Thx for the suggestion but this is for the front walk that leads up to our front door, just TOTS.
I'd love to do a footpad activation, maybe hooked to an ultrasonic emitter so people won't hear it but I'll settle for anything that increases the chances of activation when someone walks by.
Tomac
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The Great Pumpkin
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10-28-2010,02:48 PM
Probably too late for this, but this Velleman kit could work:
http://www.vellemanusa.com/us/enu/pr...iew/?id=350693
It's an IR light beam that trips a buzzer when someone crosses it. I suppose you could have the buzzer on the sound-activated prop, but you could swap something out for the buzzer, such as a relay, that would trigger a prop as well.
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Ghost
- Join Date
- Nov 2009
- Location
- Caldwell, Idaho
- Posts
- 8
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The Great Pumpkin
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- Aug 2008
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- Silicon Valley, CA
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10-28-2010,03:50 PM
Well, it's a kit, so you could put in a variable resistor when you soldered it together. Not sure if this one would need it - it's a "Did someone cross the beam?" type of thing.
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Ghost
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- Nov 2009
- Location
- Caldwell, Idaho
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