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    FCG motor question (How much does your ghost weigh?)
    #1
    Jmurdock's Avatar
    Jmurdock is offline The Great Pumpkin
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    Times running out and the motor I bought for my FCG is spinning way too fast. It was supposed to be 4 RPMs. I haven't been able to find a variable resister locally that will work. So I may have to go with this motor, how ever I'm afraid my "clown" ghost may be too heavy for it. (it has a light weight mask and fabric, not cheese cloth)

    Any one using this motor that's willing to weigh their ghost before I start building it? Thanks so much!!



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    #2
    GoolGaul is offline Werewolf
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    If you are concerned about your ghost's weight, you can always add another pulley and then add a counterweight, pulling in the opposite direction. I used a 16 oz. soda bottle and wound up putting in about 6 ounces of water to properly counterbalance.

    If you get it well balanced, you can lower the voltage, and thus the speed. 9V will certainly run that motor.
    "Gool is like the Santa Claus of Halloween, but instead of giving gifts, he gives kids nightmares"
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    Jmurdock's Avatar
    Jmurdock is offline The Great Pumpkin
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    Quote Originally Posted by GoolGaul View Post
    If you are concerned about your ghost's weight, you can always add another pulley and then add a counterweight, pulling in the opposite direction. I used a 16 oz. soda bottle and wound up putting in about 6 ounces of water to properly counterbalance.

    If you get it well balanced, you can lower the voltage, and thus the speed. 9V will certainly run that motor.
    I was worried a counter weight wouldn't be enough on this little motor. Sounds like I may be in luck! I guess I'll go ahead with my project. Thanks for your fast response. You've given me hope lol
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    #4
    buckaneerdude's Avatar
    buckaneerdude is offline Bucky Brain Surgeon
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    We used lead fishing sinkers to counterbalance ours, but I kind of like the water bottle idea.
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    #5
    Jmurdock's Avatar
    Jmurdock is offline The Great Pumpkin
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    I'm trying to find the two diagrams of the FCG rig (with and with out a counter weight) to show my husband. I'm beginning to think I'm search challenged lol I just saw it yesterday and now poof, I can't find it anywhere. Apparently my drawing is not making sense lol
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    ABNJAG is offline Zombie
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    I've searched before, but I've never found good directions on how to set up a counterbalance. I've seen pictures of the set-up and general explanations, but never step-by-step instructions. Maybe the details don't matter as long as you just put in the extra pulley and put the weight on the end of the line.
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    #7
    thisain'tmayberry's Avatar
    thisain'tmayberry is offline The Great Pumpkin
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    How about this one?



    For your motor speed problem, I highly recommend this - http://store.qkits.com/moreinfo.cfm/MX033 A cheap way to control your DC motor speed without loss of torque. Fits inside an ATX power supply or any small box.
    Nostalgia isn't what it used to be...
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    ABNJAG is offline Zombie
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    Quote Originally Posted by thisain'tmayberry View Post
    How about this one?


    Do you put the counterweight near the pulley when the ghost head is at its lowest point?
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    #9
    thisain'tmayberry's Avatar
    thisain'tmayberry is offline The Great Pumpkin
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    Vertical placement of the counterweight is immaterial - in fact I keep mine low so as not to be visible. Think of it like an elevator: As long as the prop and the counterweight are equal, it doesn't matter where they are in the lift/drop sequence; the drag on the motor will be "equalized." Hope this helps
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    ABNJAG is offline Zombie
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    So, the counterweight doesn't move up and down?
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