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input filtered for skulls...
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Old 10-09-2007, 01:31 AM
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Garagehaunt Garagehaunt is offline
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Join Date: Jan 2006
Location: Los Angeles
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Default input filtered for skulls...

Ok I understand the frequency blips in the same audio track, but how would I have the skulls (who normally use audio to move th mouth) use frequency to move the mouths.

Whats the product to by. and then does this mean I would need to puppeteer with the frequencies for the skulls. Thats a job all in its own if thats the case.
So whats to be done on over lapping frequencies, here one sentence is trailing off the other is starting?

all the help is greatly appreciated.
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